I got a stiff neck sometimes wearing VR Glasses what can i do ? I can’t use menus, they are hidden or outside of my view. I am new, eveything looks flat, whats wrong ?
How to get an unsupported game to run with vorpX How to capture an SBS video with VorpX and OBS How many different games can i play with VorpX ? How good the new sharpening of VorpX 21.3.0 ? Has monitor type or size have an impact on how effective vorpx is ? Does VorpX work with DX 3DfX or OpenGL Wrappers ? Does game on screen slowdown game in headset?
Certain protection drivers seem to crash vorpX, what can i do ? Can I Use Gamepad WIthout Vorpx Overriding Controls? Can i physically walk around in a game with VorpX ? Can head tracking be disabled temporarily while using EdgePeek?
Who can give me a hand if my game is not 3D ?
exe 18.3.0 21.3.0 3dfx about appears applications apply around authoring base beetween beginners best builtin can’t capture certain change cloud configured connetion controllers controls counter crash create creating crossed detach device dgvoodoo2 difference different disabled distorted does dosbox down download downloaded drivers dx10 dynamic edgepeek effective empty error etc everything eveything face factory fast find flat found framerate free from fullscreen game gamepad games geoemtry glasses good hand head headset headtracking helixvision help hidden hook hooked image immersive impact improve informed insider limit link list local low many mapping meaning menus method mode monitor move movie native neck need new nvidia only opengl ordinary other outside overriding overwrite physically play possible preference profile profiles program protection quality require required resolution sampling saved screen screenshot settings sharpening shortcut should shows size slow/too slowdown small sometimes start stations stay steamvr sticks stiff super support take temporarily test text that the then tip tools tracking type unsupported update user using video view vive vorpx walk want watch way wearing what whats when where whether while who will windowed windows with without work wrappers wrong xboxcontoller z-buffer zoomed If you have a question thats not listed below, feel free to ask through the form above. You are welcome to participate and submit your very own "How to".
Please provide any information you want to share through This form (Tips, Screenshots, How To`s ect, No registration required). Basically positional means that you could lean forward or around an object in-game, versus rotational simply means you're 'stuck' on your character model and cannot move your head independently (aside from turning your head around).This is a (User-Created) Wiki for VorpX. This can sometimes be seen as the slight outline around objects closest to the screen (such as your hand, weapons, etc.) - however, the rest of the world will indeed carry that good ol' 3D depth to it.Īs far as the headtracking (positional vs rotational), that should be pretty straightforward. It 'lifts and shifts' the object(s), and slightly moves them, while then filling the gaps via color prediction to blend it. Z3D (Z-buffer 3D), on the other hand, calculates the Z distance of objects on a screen, and modifies the image slightly for each eye. This is why it looks most real and costs double performance. Reminder: G3D (Geometry 3D) adds a second camera (one for each eye) to give stereo vision.
If you want a solid walkthrough on how to configure VorpX yourself, check out Paradise Decay's 'VorpX Guide 2020' ()Ĭheck our REVIEWS for a list of all known-compatible games - we have tried to specify if they are compatible with VorpX based on G3D and/or Z3D as well as whether they support Positional or Rotational headtracking. The goal of this group is to have a place to showcase and consolidate a list of all VorpX Supported Games (though it SHOULD work on all DX9/10/11/OpenGL PC games).